User Manual

Overview:

 

 

FITT is a passing game teaching and reinforcement tool for coaches and players.

 

The core product provides a comprehensive set of “building blocks,” including Personnel Groups, Formations, Split Adjustments, Shifts and Motions, QB Alignments and Pass Protections. 

 

FITT also provides a base core of passing plays in a variety of Personnel Group and Formation combinations.

 

By unlocking the full Coach version of FITT, the coach can change FITT terminology to his own as well as creating new plays either by using an existing FITT play as base or by creating a new play from scratch.  As part of this process, the coach can create his own pass routes.

 

The coach can then save any existing play or new coach play in his own specific Playbook, and in turn save any of those plays in his Gameplan for a subset of plays that can be viewed for the next game.

 

The coach can also modify the rosters – changing player numbers and uniform colors for his team and for the next opponent to get a realistic look in 3D.

 

If the coach unlocks Level 4, his assistant coaches and players can download FITT and gain access to the modifications the coach has made.  Assistant Coaches will have full access while players only will have access to the Coach’s Playbook and Gameplan.

General Buttons:

 

“Home Button” - always will return you to the main menu screen.

 

“Shopping Cart - will take you to the buy screen where you can upgrade your product to the next level.

 

“Exit” – will close and exit the program.

 

Run Play – Runs the play selected in 2D mode.

 

Reset – Resets Players to their original alignments after Run Play.  Please note to ALWAYS press reset as all players do not reset automatically.

 

Hide Defense – Remove Defensive players from the screen.

 

 

< Strong > - Change side of Offensive strength.

 

< Ball > - Move the ball Left to Right between the hashes.

 

Show Assignments – Show each Player’s assignment for that play. (O and D separate)

 

Show Alignments – Only Show where the player is lined up, not their assignment.

 

3D Mode – Runs selected play in 3D mode.

 

Line of Scrimmage – Use up and down arrows to move line of scrimmage up and down the field.

 

QB Alignment – Select whether QB is in shotgun or under center.

3D Mode Controls:

 

In 3D mode, you can see any play run against any defense. We can move the camera position, zoom in and out, and even put the camera in the player’s helmet. Here is how all the buttons in 3d work:

 

“>2D” - Takes you back to the main menu.

 

“Directional Arrows” – On bottom left of screen the directional arrows will move the camera left or right, and zoom in or zoom out. Reset in the middle will take you back to the original selected camera angle.

 

“Reset” – Reset players to their original alignments.

 

“Play” – Run the selected play.

 

“Slow” – Run the selected play in slow motion.

 

“Step” – Run the play step by step.

 

View – Choose the starting position of the camera. The options are:

 

Sideline- Coach’s sideline view.

Blimp – Overhead High view.

 

Close – Overhead Low view.

 

Offense – Behind the QB.

 

Defense – Behind the Safeties.

 

Player Offense – Put the camera into the player’s helmet, the camera will move with the player during the play.Use the “PREV<” and “Next>” buttons to switch players.

 

Player Defense – Put the camera into the player’s helmet, the camera will move with the player during the play. Use the “PREV<” and “Next>” buttons to switch players.

Main Menu:

 

 

From the Main Menu screen, navigate FITT using the menu items on the left, or click the 3D button to view the displayed play in 3D.

 

Menu Items:

 

                View Play Mode

                Playbook Inventory

                Pass Routes

                Protections

                Roster

                Coach’s Playbook

                Terminology

                Modify/Create Play

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View Play Mode:

 

View Play mode is the section where the entire sample playbook is easily navigable. There are 3 different ways to sort through plays; sort by play, sort by personnel, and sort by protection.  You can also add the play you have selected to your personal coach’s playbook by clicking the “Add to Coach’s Playbook” button. If you would like to look at your coach’s playbook, click the coach’s playbook button.

 

                Sort By Play

 

                Sort By Personnel

 

                Sort By Protection

 

Other options include the ability to change Split Adjustments for the displayed play and also to view and change the Pass Protection.

 

If the user selects the Pass Protection option, user can change the pass protection for the displayed play and view in 3D.  The play with the new Pass Protection can be viewed in 3D.  The displayed play with the new Pass Protection can be saved in the Coach’s Playbook.

 

 

 

Playbook Inventory:

 

In Playbook Inventory, you can look at what shifts and motions are available to you for each personnel group and formation. You can also look at what those shifts and motions will look like in 2D and what the defensive reactions will be. After running a shift or motion, please press reset to return players to their original alignments.

 

 

Pass Routes:

 

In the Pass Route section, you can scroll through the entire route tree for each eligible receiver specific to his alignment. Click on a player to highlight him, then use the arrows on the left menu section to scroll through each available route. If you would like to create your own route, simply click on “Create Route”. The next screen will ask you to click on the player you wish to create the route for.  Point your mouse where you would like the receiver to run. To add stops, or change of direction, click the point where you would like that to happen. Click again to end route and press done. If you would like to save, press yes.

 

 

Protections:

 

In the Pass Protections section, you can view all the options for different protection schemes. Using the arrows around the Protection box in the play menu, scroll through the protections. On the left you will also see hot reads, and site adjusts. You can also change the QB action to a 3, 5, or 7 step drop. You can run the pass protection in 2D mode, please press reset when to return players to their original alignments.

 

Roster:

 

In the Roster Section, you can change the player’s numbers, and customize their uniform color to match yours and your opponent’s in the 3D view. For numbers, select offensive numbers or defensive numbers. Next click on the player position you would like to change, enter a new number in the box that will pop up, and press done. If you would like to change uniform colors, select offensive or defensive uniform colors. Use arrows next to each item to scroll through all available colors. Press done when finished, this will save your changes.

 

 

Coach’s Playbook:

 

The Coach’s Playbook allows the coach to save a specific instance of a play, including the defense he would like to save the play against.  If the coach wants to save the same play in multiple Personnel Groups or Formations, or with modified split adjustments or protections, he needs to save each as a separate instance.

 

By changing terminology to match his, the coach is then able to save a list of play instances he wants to show his players, or allow his players to view independently in the distributed version.

 

The coach can remove plays at any time.

 

The coach can also tag any of the play instances in his Playbook as Gameplan plays – plays that can be specific to the next opponent. 

 

Please note that if the Coach purchases the Distributed Level 4 version of FITT and provides the user name and password to his players, players logging in only have access to the Coach’s Playbook and Gameplan.

 

 

                “View Play Mode” – Back to view play mode

                “Remove This Play” – Remove play from coach’s playbook.

                “Gameplan” – view plays which are only in gameplan.

                “Add to Gameplan” – add the selected play to your gameplan.

 

 

Terminology:

 

The terminology section is only available in levels 3 and above and allows the Coach and/or Assistant Coaches in the Distributed Level 4 mode to change the base FITT offensive terminology to match his. Use menu under play to select which term play, formation, or personnel group you would like to change and press OK on the left. Next, click in the same box to enter a new name. When finished entering new name press OK, this will save your change and return you to the main menu.

 

 

Create/ Modify Play:

 

The Create/ Modify play section is where you can create all your own plays. Either start with one of our plays and make some changes, or start from scratch to build your play.

 

Modify Play -  In the play menu, select a play you would like to modify and press OK on the left. Next screen is choose your pass routes. Click on a player and scroll through the available routes for that player specific to his alignment.  If you do not see the right route, create your own route (see above in the pass route section) then click OK. Next, select a pass protection by using the pass protection arrows to scroll through a list of protections. Next, add desired shifts and motions and click OK when done. Finally, name the play by clicking in the play name box in the play menu and enter then name. Press OK when done and, on the next screen, click yes if you would like to save your new play.

 

Create Play – First you will be asked to select a personnel group to start building your play. Use the personnel group arrows in play menu to scroll and press OK to select personnel group. Next, select your formation the same way and press OK. Next is QB alignment and action. Select if you would like your QB to be in shotgun or under center, and whether the play calls for a 3, 5, or 7 step drop. Next select any Split Adjustments by using the buttons on the play screen to apply any combination of split adjustments for your new play.  Select a pass protection by using the pass protection arrows in the play menu to scroll through a list of pass protections. If you would like to add a pass protection after selecting your pass routes, click “Select after Pattern”.  The next screen allows you to choose your pass routes. Click on a player and scroll through the available routes for that player by alignment. If you do not see the right route, create your own route (see above in the pass route section) then click OK. Next, select desired shifts and motions and click OK when done. If you chose to select your pass protection after you chose the pass routes, select it now. Finally, name the play by clicking in the play name box in the play menu and enter then name. Press OK when done and, on the next screen, click yes if you would like to save your new play.